The ground you lose stays lost. The ground you take stays held. No reset, no rounds, no second campaign. The map remembers every mile.
Persistence is the design — not a feature flag, not a server setting, not a season modifier. There is no round timer counting down, no end-of-match scoring screen, no global reset that pretends nothing happened. Every capture, every defeat, every alliance, every betrayal is part of the only Earth the game has. A territory lost on day one of your campaign is still lost on day three hundred, unless you took it back. That is what "persistent" means here, and that is why every kilometre is worth fighting over.